Sentinel

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afflatus mineral
damage type reality
Reality
Arcanist
Version 3.0
DPS
Support
Bloodtithe
An arcanist’s work. Exhibited in the early 20 century for 26 years. Completed in the winter on December 22. Originally exhibited in Rouen, Seine-Maritime, France, the exhibit later toured all over Europe.
Medium
Stone Statue
Afflatus
Sulfur of Inferno [Mineral], Fight Fire with Fire
Fragrance note
Chypre - Oakmoss, Mint, Saltpeter, Myrrh, Aromatic Cinnamon, Sulfur
Dimensions
62 63/64x20 55/64x15 23/64 in.
signature
portrait
chibi Chibi
udimo Udimo

Profile

Expiation
skill-1
lv-star icon
lv-unstar icon
lv-unstar icon
1-target attack. Deals 130% Reality DMG. This attack counts as a
[Retribution]

Retribution

Deals DMG based on 20% of the user’s Max HP instead of ATK.
. After attacking, gains 2 stacks of
[Fresh Wound]

Fresh Wound

Special

At the start of the round, loses (own Max HP x1.5% x the number of [Fresh Wound] stacks) HP. This HP loss grants 50% additional points of Bloodtithe (stackable up to 20 times, HP lost may not exceed Current HP).
; gains an extra
[Bloodtithe]

Bloodtithe

Whenever allies lose 3000 HP combined, accumulate 1 point of [Bloodtithe]; HP lost from being attacked accumulates [Bloodtithe] at only 30% efficiency.
+1 if actively used.
note icon
All have sinned.
attr-attack icon
lv-star icon
lv-star icon
lv-unstar icon
1-target attack. Deals 195% Reality DMG. This attack counts as a
[Retribution]

Retribution

Deals DMG based on 20% of the user’s Max HP instead of ATK.
. After attacking, gains 3 stacks of
[Fresh Wound]

Fresh Wound

Special

At the start of the round, loses (own Max HP x1.5% x the number of [Fresh Wound] stacks) HP. This HP loss grants 50% additional points of Bloodtithe (stackable up to 20 times, HP lost may not exceed Current HP).
; gains an extra
[Bloodtithe]

Bloodtithe

Whenever allies lose 3000 HP combined, accumulate 1 point of [Bloodtithe]; HP lost from being attacked accumulates [Bloodtithe] at only 30% efficiency.
+1 if actively used.
note icon
All have sinned, and must pay their dues.
attr-attack icon
lv-star icon
lv-star icon
lv-star icon
1-target attack. Deals 325% Reality DMG. This attack counts as a
[Retribution]

Retribution

Deals DMG based on 20% of the user’s Max HP instead of ATK.
. After attacking, gains 5 stacks of
[Fresh Wound]

Fresh Wound

Special

At the start of the round, loses (own Max HP x1.5% x the number of [Fresh Wound] stacks) HP. This HP loss grants 50% additional points of Bloodtithe (stackable up to 20 times, HP lost may not exceed Current HP).
; gains an extra
[Bloodtithe]

Bloodtithe

Whenever allies lose 3000 HP combined, accumulate 1 point of [Bloodtithe]; HP lost from being attacked accumulates [Bloodtithe] at only 30% efficiency.
+1 if actively used.
note icon
All have sinned, and must pay their dues—I stand counted among them.
attr-attack icon
Night Watch
skill-2
lv-star icon
lv-unstar icon
lv-unstar icon
Self channel. Gains
[Hour of Repentance]

Hour of Repentance

Channel

At the start of the round, gains 2 stacks of
[Locked On]

Locked On

Special

Consumed to trigger certain effects.
. After an enemy takes an action, consumes 1 stack of
[Locked On]

Locked On

Special

Consumed to trigger certain effects.
to cast rank 1 [Expiation] on them 1 time.
At the end of the enemy round, consumes all stacks of
[Locked On]

Locked On

Special

Consumed to trigger certain effects.
. For every stack consumed, casts rank 1 [Expiation] on a random enemy (boss prioritized) 1 time.
[Expiation] cast this way gains
[Retribution]

Retribution

Deals DMG based on 20% of the user’s Max HP instead of ATK.
multiplier +10%.
This channel status ends when using up
[Dread Bullet]

Dread Bullet

Pos Status

When attacking, deals 75% additional Reality/Mental DMG (based on user’s DMG type). This DMG is based on 20% of the user’s Max HP instead of ATK. -1 stack after attacking.
after attacking.
and 6 stacks of
[Dread Bullet]

Dread Bullet

Pos Status

When attacking, deals 75% additional Reality/Mental DMG (based on user’s DMG type). This DMG is based on 20% of the user’s Max HP instead of ATK. -1 stack after attacking.
; additionally gains 2 stacks of
[Locked On]

Locked On

Special

Consumed to trigger certain effects.
if not already in
[Hour of Repentance]

Hour of Repentance

Channel

At the start of the round, gains 2 stacks of
[Locked On]

Locked On

Special

Consumed to trigger certain effects.
. After an enemy takes an action, consumes 1 stack of
[Locked On]

Locked On

Special

Consumed to trigger certain effects.
to cast rank 1 [Expiation] on them 1 time.
At the end of the enemy round, consumes all stacks of
[Locked On]

Locked On

Special

Consumed to trigger certain effects.
. For every stack consumed, casts rank 1 [Expiation] on a random enemy (boss prioritized) 1 time.
[Expiation] cast this way gains
[Retribution]

Retribution

Deals DMG based on 20% of the user’s Max HP instead of ATK.
multiplier +10%.
This channel status ends when using up
[Dread Bullet]

Dread Bullet

Pos Status

When attacking, deals 75% additional Reality/Mental DMG (based on user’s DMG type). This DMG is based on 20% of the user’s Max HP instead of ATK. -1 stack after attacking.
after attacking.
. Consumes 1 point of
[Bloodtithe]

Bloodtithe

Whenever allies lose 3000 HP combined, accumulate 1 point of [Bloodtithe]; HP lost from being attacked accumulates [Bloodtithe] at only 30% efficiency.
to grant 6 stacks of
[Dread Bullet]

Dread Bullet

Pos Status

When attacking, deals 75% additional Reality/Mental DMG (based on user’s DMG type). This DMG is based on 20% of the user’s Max HP instead of ATK. -1 stack after attacking.
to the adjacent ally in front.
note icon
I shall stand as watcher.
attr-channel icon
lv-star icon
lv-star icon
lv-unstar icon
Self channel. Gains
[Hour of Repentance]

Hour of Repentance

Channel

At the start of the round, gains 2 stacks of
[Locked On]

Locked On

Special

Consumed to trigger certain effects.
. After an enemy takes an action, consumes 1 stack of
[Locked On]

Locked On

Special

Consumed to trigger certain effects.
to cast rank 1 [Expiation] on them 1 time.
At the end of the enemy round, consumes all stacks of
[Locked On]

Locked On

Special

Consumed to trigger certain effects.
. For every stack consumed, casts rank 1 [Expiation] on a random enemy (boss prioritized) 1 time.
[Expiation] cast this way gains
[Retribution]

Retribution

Deals DMG based on 20% of the user’s Max HP instead of ATK.
multiplier +10%.
This channel status ends when using up
[Dread Bullet]

Dread Bullet

Pos Status

When attacking, deals 75% additional Reality/Mental DMG (based on user’s DMG type). This DMG is based on 20% of the user’s Max HP instead of ATK. -1 stack after attacking.
after attacking.
and 9 stacks of
[Dread Bullet]

Dread Bullet

Pos Status

When attacking, deals 75% additional Reality/Mental DMG (based on user’s DMG type). This DMG is based on 20% of the user’s Max HP instead of ATK. -1 stack after attacking.
; additionally gains 2 stacks of
[Locked On]

Locked On

Special

Consumed to trigger certain effects.
if not already in
[Hour of Repentance]

Hour of Repentance

Channel

At the start of the round, gains 2 stacks of
[Locked On]

Locked On

Special

Consumed to trigger certain effects.
. After an enemy takes an action, consumes 1 stack of
[Locked On]

Locked On

Special

Consumed to trigger certain effects.
to cast rank 1 [Expiation] on them 1 time.
At the end of the enemy round, consumes all stacks of
[Locked On]

Locked On

Special

Consumed to trigger certain effects.
. For every stack consumed, casts rank 1 [Expiation] on a random enemy (boss prioritized) 1 time.
[Expiation] cast this way gains
[Retribution]

Retribution

Deals DMG based on 20% of the user’s Max HP instead of ATK.
multiplier +10%.
This channel status ends when using up
[Dread Bullet]

Dread Bullet

Pos Status

When attacking, deals 75% additional Reality/Mental DMG (based on user’s DMG type). This DMG is based on 20% of the user’s Max HP instead of ATK. -1 stack after attacking.
after attacking.
. Consumes 1 point of
[Bloodtithe]

Bloodtithe

Whenever allies lose 3000 HP combined, accumulate 1 point of [Bloodtithe]; HP lost from being attacked accumulates [Bloodtithe] at only 30% efficiency.
to grant 9 stacks of
[Dread Bullet]

Dread Bullet

Pos Status

When attacking, deals 75% additional Reality/Mental DMG (based on user’s DMG type). This DMG is based on 20% of the user’s Max HP instead of ATK. -1 stack after attacking.
to the adjacent ally in front.
note icon
I shall stand as watcher, as sentinel.
attr-channel icon
lv-star icon
lv-star icon
lv-star icon
Self channel. Gains
[Hour of Repentance]

Hour of Repentance

Channel

At the start of the round, gains 2 stacks of
[Locked On]

Locked On

Special

Consumed to trigger certain effects.
. After an enemy takes an action, consumes 1 stack of
[Locked On]

Locked On

Special

Consumed to trigger certain effects.
to cast rank 1 [Expiation] on them 1 time.
At the end of the enemy round, consumes all stacks of
[Locked On]

Locked On

Special

Consumed to trigger certain effects.
. For every stack consumed, casts rank 1 [Expiation] on a random enemy (boss prioritized) 1 time.
[Expiation] cast this way gains
[Retribution]

Retribution

Deals DMG based on 20% of the user’s Max HP instead of ATK.
multiplier +10%.
This channel status ends when using up
[Dread Bullet]

Dread Bullet

Pos Status

When attacking, deals 75% additional Reality/Mental DMG (based on user’s DMG type). This DMG is based on 20% of the user’s Max HP instead of ATK. -1 stack after attacking.
after attacking.
and 15 stacks of
[Dread Bullet]

Dread Bullet

Pos Status

When attacking, deals 75% additional Reality/Mental DMG (based on user’s DMG type). This DMG is based on 20% of the user’s Max HP instead of ATK. -1 stack after attacking.
; additionally gains 2 stacks of
[Locked On]

Locked On

Special

Consumed to trigger certain effects.
if not already in
[Hour of Repentance]

Hour of Repentance

Channel

At the start of the round, gains 2 stacks of
[Locked On]

Locked On

Special

Consumed to trigger certain effects.
. After an enemy takes an action, consumes 1 stack of
[Locked On]

Locked On

Special

Consumed to trigger certain effects.
to cast rank 1 [Expiation] on them 1 time.
At the end of the enemy round, consumes all stacks of
[Locked On]

Locked On

Special

Consumed to trigger certain effects.
. For every stack consumed, casts rank 1 [Expiation] on a random enemy (boss prioritized) 1 time.
[Expiation] cast this way gains
[Retribution]

Retribution

Deals DMG based on 20% of the user’s Max HP instead of ATK.
multiplier +10%.
This channel status ends when using up
[Dread Bullet]

Dread Bullet

Pos Status

When attacking, deals 75% additional Reality/Mental DMG (based on user’s DMG type). This DMG is based on 20% of the user’s Max HP instead of ATK. -1 stack after attacking.
after attacking.
. Consumes 1 point of
[Bloodtithe]

Bloodtithe

Whenever allies lose 3000 HP combined, accumulate 1 point of [Bloodtithe]; HP lost from being attacked accumulates [Bloodtithe] at only 30% efficiency.
to grant 15 stacks of
[Dread Bullet]

Dread Bullet

Pos Status

When attacking, deals 75% additional Reality/Mental DMG (based on user’s DMG type). This DMG is based on 20% of the user’s Max HP instead of ATK. -1 stack after attacking.
to the adjacent ally in front.
note icon
I shall stand as watcher, as sentinel, as a shield against the dark.
attr-channel icon
Infernal Mercy
ultimate
Mass attack. Deals 300% Reality DMG to all enemies. This attack counts as a
[Retribution]

Retribution

Deals DMG based on 20% of the user’s Max HP instead of ATK.
; does not take up the allied Incantation Draw Limit.
For every 1 stack of
[Fresh Wound]

Fresh Wound

Special

At the start of the round, loses (own Max HP x1.5% x the number of [Fresh Wound] stacks) HP. This HP loss grants 50% additional points of Bloodtithe (stackable up to 20 times, HP lost may not exceed Current HP).
owned,
[Retribution]

Retribution

Deals DMG based on 20% of the user’s Max HP instead of ATK.
multiplier +2%.
Removes all stacks of
[Fresh Wound]

Fresh Wound

Special

At the start of the round, loses (own Max HP x1.5% x the number of [Fresh Wound] stacks) HP. This HP loss grants 50% additional points of Bloodtithe (stackable up to 20 times, HP lost may not exceed Current HP).
from self; each stack of
[Fresh Wound]

Fresh Wound

Special

At the start of the round, loses (own Max HP x1.5% x the number of [Fresh Wound] stacks) HP. This HP loss grants 50% additional points of Bloodtithe (stackable up to 20 times, HP lost may not exceed Current HP).
removed restores (Missing HP x5%) HP.
note icon
All wickedness shall be judged—and none shall go unaccounted.
attr-attack icon
Sin Brought to Light
insight-1 icon
Insight 1
Whenever an ally loses HP, accumulates points of
[Bloodtithe]

Bloodtithe

Whenever allies lose 3000 HP combined, accumulate 1 point of [Bloodtithe]; HP lost from being attacked accumulates [Bloodtithe] at only 30% efficiency.
.
When an ally has
[Dread Bullet]

Dread Bullet

Pos Status

When attacking, deals 75% additional Reality/Mental DMG (based on user’s DMG type). This DMG is based on 20% of the user’s Max HP instead of ATK. -1 stack after attacking.
, gains Critical Rate +30%.
When an ally triggers
[Dread Bullet]

Dread Bullet

Pos Status

When attacking, deals 75% additional Reality/Mental DMG (based on user’s DMG type). This DMG is based on 20% of the user’s Max HP instead of ATK. -1 stack after attacking.
, gains DMG Bonus +(carrier’s Max HP x0.25%), with excess Critical Rate converted into 80% Critical DMG.
insight-2 icon
Insight 2
DMG Dealt +8% when entering battle.
insight-3 icon
Insight 3
When triggering Bullet effect, has a 50% chance to trigger this effect: If below 5 Moxie, gains Moxie +1; gains 1 stack of
[Fresh Wound]

Fresh Wound

Special

At the start of the round, loses (own Max HP x1.5% x the number of [Fresh Wound] stacks) HP. This HP loss grants 50% additional points of Bloodtithe (stackable up to 20 times, HP lost may not exceed Current HP).
otherwise.
Lv. 1:
Sin Brought to Light: When an ally has
[Dread Bullet]

Dread Bullet

Pos Status

When attacking, deals 75% additional Reality/Mental DMG (based on user’s DMG type). This DMG is based on 20% of the user’s Max HP instead of ATK. -1 stack after attacking.
, Critical Rate bonus is increased to 40%. When an ally triggers
[Dread Bullet]

Dread Bullet

Pos Status

When attacking, deals 75% additional Reality/Mental DMG (based on user’s DMG type). This DMG is based on 20% of the user’s Max HP instead of ATK. -1 stack after attacking.
, the multiplier of DMG Bonus based on Max HP is increased to 0.3%. The percentage of extra
[Bloodtithe]

Bloodtithe

Whenever allies lose 3000 HP combined, accumulate 1 point of [Bloodtithe]; HP lost from being attacked accumulates [Bloodtithe] at only 30% efficiency.
points granted by
[Fresh Wound]

Fresh Wound

Special

At the start of the round, loses (own Max HP x1.5% x the number of [Fresh Wound] stacks) HP. This HP loss grants 50% additional points of Bloodtithe (stackable up to 20 times, HP lost may not exceed Current HP).
is increased to 100%.
Lv. 2:
Night Watch: The number of
[Dread Bullet]

Dread Bullet

Pos Status

When attacking, deals 75% additional Reality/Mental DMG (based on user’s DMG type). This DMG is based on 20% of the user’s Max HP instead of ATK. -1 stack after attacking.
stacks granted to self and the adjacent ally in front is increased to 9/12/18. At the start of the round, the number of
[Locked On]

Locked On

Special

Consumed to trigger certain effects.
stacks granted by
[Hour of Repentance]

Hour of Repentance

Channel

At the start of the round, gains 2 stacks of
[Locked On]

Locked On

Special

Consumed to trigger certain effects.
. After an enemy takes an action, consumes 1 stack of
[Locked On]

Locked On

Special

Consumed to trigger certain effects.
to cast rank 1 [Expiation] on them 1 time.
At the end of the enemy round, consumes all stacks of
[Locked On]

Locked On

Special

Consumed to trigger certain effects.
. For every stack consumed, casts rank 1 [Expiation] on a random enemy (boss prioritized) 1 time.
[Expiation] cast this way gains
[Retribution]

Retribution

Deals DMG based on 20% of the user’s Max HP instead of ATK.
multiplier +10%.
This channel status ends when using up
[Dread Bullet]

Dread Bullet

Pos Status

When attacking, deals 75% additional Reality/Mental DMG (based on user’s DMG type). This DMG is based on 20% of the user’s Max HP instead of ATK. -1 stack after attacking.
after attacking.
is increased to 3.
Lv. 3:
Expiation: The Reality DMG dealt is increased to 150/225/375%.
[Retribution]

Retribution

Deals DMG based on 20% of the user’s Max HP instead of ATK.
multiplier granted by
[Hour of Repentance]

Hour of Repentance

Channel

At the start of the round, gains 3 stacks of
[Locked On]

Locked On

Special

Consumed to trigger certain effects.
. After an enemy takes an action, consumes 1 stack of
[Locked On]

Locked On

Special

Consumed to trigger certain effects.
to cast rank 1 [Expiation] on them 1 time.
At the end of the enemy round, consumes all stacks of
[Locked On]

Locked On

Special

Consumed to trigger certain effects.
. For every stack consumed, casts rank 1 [Expiation] on a random enemy (boss prioritized) 1 time.
[Expiation] cast this way gains
[Retribution]

Retribution

Deals DMG based on 20% of the user’s Max HP instead of ATK.
multiplier +10%.
This channel status ends when using up
[Dread Bullet]

Dread Bullet

Pos Status

When attacking, deals 75% additional Reality/Mental DMG (based on user’s DMG type). This DMG is based on 20% of the user’s Max HP instead of ATK. -1 stack after attacking.
after attacking.
is increased to 15%.
Lv. 4:
Infernal Mercy’s effect changes to: deals 450% Reality DMG.
Lv. 5:
Sin Brought to Light: When an ally has
[Dread Bullet]

Dread Bullet

Pos Status

When attacking, deals 75% additional Reality/Mental DMG (based on user’s DMG type). This DMG is based on 20% of the user’s Max HP instead of ATK. -1 stack after attacking.
, Critical Rate bonus is increased to 60%. When an ally triggers
[Dread Bullet]

Dread Bullet

Pos Status

When attacking, deals 75% additional Reality/Mental DMG (based on user’s DMG type). This DMG is based on 20% of the user’s Max HP instead of ATK. -1 stack after attacking.
, the multiplier of DMG Bonus based on Max HP is increased to 0.4%. Critical Rate’s conversion rate to Critical DMG is increased to 100%.

Resonance

Maximum stats

Level:

Insight:

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