Hypothesis of Exhibition

Hypothesis of Exhibition

afflatus plant
damage type reality
Reality

Stage mechanism

  • The main boss is Strange Doctor, score is earned by attacking it.
  • Beast and Plant afflatus units gain 20% stats increase in ATK, DEF and HP
  • Our allies after cast a non-attack skill will gain 1 [Rousing Morale]

    Rousing Morale

    Pos Status

    DMG Bonus +50% when attacking (reduced by 1 stack on trigger).
    stack and Ultimate will gain 2 [Rousing Morale]

    Rousing Morale

    Pos Status

    DMG Bonus +50% when attacking (reduced by 1 stack on trigger).
    stacks.
  • At the start of each round, Strange Doctor will enter [Mastermind]

    Mastermind

    Pos Status

    Will not be prioritized as a secondary target. When attacked by Reality DMG, DMG Taken Reduction +50% (undispellable).
    status.
    • If Futurism is in [Control] status, exit that status, gain Futurism 3 [Dynamo]

      Dynamo

      Special

      A product of technology used for meticulous machinery (up to 30 stacks, undispellable).
      stack and suffer [True Form Exposed]

      True Form Exposed

      Neg Status

      When attacked by Reality DMG, DMG Taken Reduction -100%, and cannot enter [Mastermind]

      Mastermind

      Pos Status

      Will not be prioritized as a secondary target. When attacked by Reality DMG, DMG Taken Reduction +50% (undispellable).
      status (undispellable).
      for 1 round.
  • If all robots are dead, Strange Doctor will suffer [True Form Exposed]

    True Form Exposed

    Neg Status

    When attacked by Reality DMG, DMG Taken Reduction -100%, and cannot enter [Mastermind]

    Mastermind

    Pos Status

    Will not be prioritized as a secondary target. When attacked by Reality DMG, DMG Taken Reduction +50% (undispellable).
    status (undispellable).
    for 3 rounds.
  • Strange Doctor rotation:
    • First, it will buff DMG bonus to all enemies and gain Futurism 1 [Dynamo]

      Dynamo

      Special

      A product of technology used for meticulous machinery (up to 30 stacks, undispellable).
      stack and +1 Moxie.
    • Second, it will attack 2 units with the highest HP percentages, inflict Ultimate Might -15% for 1 round, if there’s no Test robot 2 on the field, summon it (up to 4 enemies on field).
    • Repeat the above two steps.
    • Ultimate will gain a Shield for 2 rounds, enter prepare status for 2 rounds then dispel all [Neg Status] on self, gain Futurism with 2 [Dynamo]

      Dynamo

      Special

      A product of technology used for meticulous machinery (up to 30 stacks, undispellable).
      stack, DMG bonus +50% and +5 Moxie to all enemies.
  • Futurism mechanism:
    • Enters battle, gain 4 [Dynamo]

      Dynamo

      Special

      A product of technology used for meticulous machinery (up to 30 stacks, undispellable).
      stacks.
    • At the end of each turn or being attacked, lose 1 [Dynamo]

      Dynamo

      Special

      A product of technology used for meticulous machinery (up to 30 stacks, undispellable).
      stack.
    • If lose all [Dynamo]

      Dynamo

      Special

      A product of technology used for meticulous machinery (up to 30 stacks, undispellable).
      stacks, enter [Staggered]

      Staggered

      Special

      Cannot act.
      status.
    • When in [Burn]

      Burn

      Neg Status

      Healing Taken -15% (unstackable). At the end of the round, takes (the holder’s ATK x4%) Genesis DMG (stackable up to 30 times, multiple stacks of [Burn] is regarded as 1 [Neg Status], removes 50% of the stacks when triggered).
      , [Poison]

      Poison

      Neg Status

      At the end of a round, takes Genesis DMG based on the casters ATK. Can stack.
      and [Corrode]

      Corrode

      Neg Status

      When a round ends, takes Genesis DMG based on the carrier’s current HP.
      status, DMG Dealt -25%.
    • Every turn, it attacks 2 units with the highest HP percentages.
  • Test robots 1 and 2 have DMG taken fixed at 1, and has total HP of 8 and 3.

Crisis Column mode

  • If any enemies use Ultimates, gain 2 [Sturdiness]

    Sturdiness

    Pos Status

    When the caster is attacked, DMG Taken Reduction +25% (-1 stack after trigger).
    stacks to all enemies.

Strategy and tips

  • Prioritize Beast & Plant units since they deal more damage.
  • Focus on dealing with Futurism and Strange Doctor.
  • When Futurism is not in [Staggered]

    Staggered

    Special

    Cannot act.
    status, the Strange Doctor will takes masively reduce Reality DMG, so focus on dealing with Futurism until he is in [Staggered]

    Staggered

    Special

    Cannot act.
    , then focus on dealing with the Strange Doctor.
  • Inflict DoT effects like [Burn]

    Burn

    Neg Status

    Healing Taken -15% (unstackable). At the end of the round, takes (the holder’s ATK x4%) Genesis DMG (stackable up to 30 times, multiple stacks of [Burn] is regarded as 1 [Neg Status], removes 50% of the stacks when triggered).
    , [Poison]

    Poison

    Neg Status

    At the end of a round, takes Genesis DMG based on the casters ATK. Can stack.
    and [Corrode]

    Corrode

    Neg Status

    When a round ends, takes Genesis DMG based on the carrier’s current HP.
    will reduce the DMG dealt by Futurism and deals DMG to other test robots.

Team suggestions