Mesophotic Zone 200M-II
Recommended
- Star units
- Insight III Level 20
Stage environment
Enemy info
No. 1
HP:
Stats
ATK
Reality DEF
Critical Technique
Mental DEF
Resistance
Control Resilience
When a unit is inflicted with a Control status, they gain Resistance to that Control status based on their Resilience. When gaining that Resistance, the value of that Resistance is based on the unit's Control Resilience, while the duration of that Resistance is based on the round duration of the inflicted Control status.
Daze Resistance
When a unit is inflicted with a [Daze] status, they have a chance to resist that status based on their resistance to the status.
Sleep Resistance
When a unit is inflicted with a [Sleep] status, they have a chance to resist that status based on their resistance to the status.
Freeze Resistance
When a unit is inflicted with a [Freeze] status, they have a chance to resist that status based on their resistance to the status.
Disarm Resistance
When a unit is inflicted with a [Disarm] status, they have a chance to resist that status based on their resistance to the status.
Petrify Resistance
When a unit is inflicted with a [Petrify] status, they have a chance to resist that status based on their resistance to the status.
Silence Resistance
When a unit is inflicted with a [Silence] status, they have a chance to resist that status based on their resistance to the status.
Seal Resistance
When a unit is inflicted with a [Seal] status, they have a chance to resist that status based on their resistance to the status.
Taciturn Resistance
When a unit is inflicted with a [Taciturn] status, they have a chance to resist that status based on their resistance to the status.
Captivated Resistance
When a unit is inflicted with a [Captivated] status, they have a chance to resist that status based on their resistance to the status.
Moxie-down Resilience
After a unit gets a decrease in Moxie, they gain Resistance to that effect based on their Resilience. When gaining that Resistance, the value of the Resistance is based on the unit's Moxie-down Resilience; the Resistances are stackable, and these effects are removed after a successful resist.
Moxie-down Resistance
When a unit gets a decrease in Moxie, they have a chance to resist that effect based on their resistance to the effect.
Stress-up Resilience
After a unit gets an increase in Stress, they gain Resistance to that effect based on their Resilience. When gaining that Resistance, the value of the Resistance is based on the unit's Stress-up Resilience; these Resistances are stackable, and the effects are removed after a successful resist.
Stress-up Resistance
When a unit gets a decrease in Stress, they have a chance to resist that effect based on their resistance to the effect.
Direct Lineage
After taking an action, gain 1 stack of
[Unsparing]
but suffer 2 stacks of Unsparing
Pos Status
DMG Dealt +5% (up to 50 stacks, undispellable).
[Gash]
status for 2 rounds.Gash
Neg Status
When attacked, take additional (own ATK x20%) Genesis DMG.
Direct Lineage
After taking an action, gain 1 stack of
[Unsparing]
but suffer 2 stacks of Unsparing
Pos Status
DMG Dealt +5% (up to 50 stacks, undispellable).
[Gash]
status for 2 rounds.Gash
Neg Status
When attacked, take additional (own ATK x20%) Genesis DMG.
Ironclad Fist
At the end of the round, gain 1 Moxie; after casting an ultimate, gain AP +3 on the next round.
Direct Lineage
After taking an action, gain 1 stack of
[Unsparing]
but suffer 2 stacks of Unsparing
Pos Status
DMG Dealt +5% (up to 50 stacks, undispellable).
[Gash]
status for 2 rounds.Gash
Neg Status
When attacked, take additional (own ATK x20%) Genesis DMG.
Direct Lineage
After taking an action, gain 1 stack of
[Unsparing]
but suffer 2 stacks of Unsparing
Pos Status
DMG Dealt +5% (up to 50 stacks, undispellable).
[Gash]
status for 2 rounds.Gash
Neg Status
When attacked, take additional (own ATK x20%) Genesis DMG.



[Crippling Weakness]
on the target hit.Crippling Weakness
Neg Status
When attacking, DMG Bonus -50% (-1 stack after trigger).





[Gash]
on other allies for 2 rounds, and grants other allies Leech Rate +50% and DMG Dealt +50% for 2 rounds.Gash
Neg Status
When attacked, take additional (own ATK x20%) Genesis DMG.


1-target attack. Deals 300% Reality DMG; recovers 50% of missing HP for self, then enters the
[Control Immunity]
status for 2 rounds.Control Immunity
Pos Status
Immune to [Control] (cannot be dispelled).
1-target attack. Deals 300% Reality DMG; recovers 50% of missing HP for self, then enters the
[Control Immunity]
status for 2 rounds.Control Immunity
Pos Status
Immune to [Control] (cannot be dispelled).
Mass attack. Deals 300% Reality DMG to all enemies, inflicts
[Silence]
on all enemies for 2 rounds, then grants 1 stack of Silence
Control
Cannot use Buff, Debuff, Heal, or Counter Incantations.
[Incorporeal]
to all allies.Incorporeal
Pos Status
Dodge 1 attack (-1 stack after trigger).
1-target attack. Deals 300% Reality DMG; recovers 50% of missing HP for self, then enters the
[Control Immunity]
status for 2 rounds.Control Immunity
Pos Status
Immune to [Control] (cannot be dispelled).
1-target attack. Deals 300% Reality DMG; recovers 50% of missing HP for self, then enters the
[Control Immunity]
status for 2 rounds.Control Immunity
Pos Status
Immune to [Control] (cannot be dispelled).
Stage info
- There are Legers and enemies, you just need to defeat Legers to pass the stage.
- Legers has a Debuff skill that reduce our allies DMG.
- At the beginning of each round, enemies will receive a [Shield].
Shield
Shield
Blocks certain DMG for a certain duration. - When defeated, enemies will revive 1 time and recover 50% HP and 5 Moxie.
Strategy and tips
- Focus on dealing with Legers.
- Destroy [Shield]layer first, then cast other important Burst attack skills to optimize DMG.
Shield
Shield
Blocks certain DMG for a certain duration. - Prioritize Star or single-target units.
- The best Myth Manifest to use is Star of Misfortune since it has stronger Afflatus, provides significant amount DMG to enemies.