Bathyal Zone 230M
Recommended
- Star units
- Insight III Level 26
Stage environment
Enemy info
No. 1
HP:
Stats
ATK
Reality DEF
Critical Technique
Mental DEF
Resistance
Control Resilience
When a unit is inflicted with a Control status, they gain Resistance to that Control status based on their Resilience. When gaining that Resistance, the value of that Resistance is based on the unit's Control Resilience, while the duration of that Resistance is based on the round duration of the inflicted Control status.
Daze Resistance
When a unit is inflicted with a [Daze] status, they have a chance to resist that status based on their resistance to the status.
Sleep Resistance
When a unit is inflicted with a [Sleep] status, they have a chance to resist that status based on their resistance to the status.
Freeze Resistance
When a unit is inflicted with a [Freeze] status, they have a chance to resist that status based on their resistance to the status.
Disarm Resistance
When a unit is inflicted with a [Disarm] status, they have a chance to resist that status based on their resistance to the status.
Petrify Resistance
When a unit is inflicted with a [Petrify] status, they have a chance to resist that status based on their resistance to the status.
Silence Resistance
When a unit is inflicted with a [Silence] status, they have a chance to resist that status based on their resistance to the status.
Seal Resistance
When a unit is inflicted with a [Seal] status, they have a chance to resist that status based on their resistance to the status.
Taciturn Resistance
When a unit is inflicted with a [Taciturn] status, they have a chance to resist that status based on their resistance to the status.
Captivated Resistance
When a unit is inflicted with a [Captivated] status, they have a chance to resist that status based on their resistance to the status.
Moxie-down Resilience
After a unit gets a decrease in Moxie, they gain Resistance to that effect based on their Resilience. When gaining that Resistance, the value of the Resistance is based on the unit's Moxie-down Resilience; the Resistances are stackable, and these effects are removed after a successful resist.
Moxie-down Resistance
When a unit gets a decrease in Moxie, they have a chance to resist that effect based on their resistance to the effect.
Stress-up Resilience
After a unit gets an increase in Stress, they gain Resistance to that effect based on their Resilience. When gaining that Resistance, the value of the Resistance is based on the unit's Stress-up Resilience; these Resistances are stackable, and the effects are removed after a successful resist.
Stress-up Resistance
When a unit gets a decrease in Stress, they have a chance to resist that effect based on their resistance to the effect.
Ephemeral Dawn
When taking fatal damage, restores 100% of Max HP and gain 1 stack of
Silent Vengeance [From the Grave]
, enter the From the Grave
Pos Status
DMG bonus is increased by 20% and DMG taken is reduced by 20%(Can stack. Cannot be dispelled.)
[Daze]
state for 1 round.Daze
Control
Cannot act.
At the end of the round, gains 2 stacks of
Rotten Meat Block [Bloody Hunt]
. If not attacked this round, gains an additional 2 Moxie and 1 stack of Bloody Hunt
Counter
When attacked, casts 1 Brain Surgery incantation on the source of the damage. (Decreases by 1 stack after taking effect.)
[Rousing Morale]
.Rousing Morale
Pos Status
DMG Bonus +50% when attacking (reduced by 1 stack on trigger).
After casting an ultimate, enter the
[Taunt]
status for 1 round; after attacking while in the Taunt
Counter
Draws the enemy’s attention. When taking certain attacks, becomes the priority of the attacks.
[Taunt]
status, inflict Taunt
Counter
Draws the enemy’s attention. When taking certain attacks, becomes the priority of the attacks.
[Nasty Wound]
on the targets for 1 round.Nasty Wound
Neg Status
Healing Taken -50%.
The Butcher’s Nightmare
When attacked, the Butcher gains 1 Moxie and a stack of
”No Survivors” [Rousing Morale]
. Once defeated, the Butcher leaves the battlefield.Rousing Morale
Pos Status
DMG Bonus +50% when attacking (reduced by 1 stack on trigger).
At the end of the round, if own HP is below 75%/50%/25%, gain AP +1/2/3 on the next round.

[Bleed]
status for 1 round on the target hit.Bleed
Neg Status
After action, takes (the casters ATK 100%) Genesis DMG.

[Bleed]
status for 2 rounds on the target hit.Bleed
Neg Status
After action, takes (the casters ATK 100%) Genesis DMG.


1-target attack. Deals 450% Reality DMG and gains 2 stacks of
[Bloody Hunt]
.Bloody Hunt
Counter
When attacked, casts 1 Brain Surgery incantation on the source of the damage. (Decreases by 1 stack after taking effect.)
Stage info
- There are 2 enemies, Butcher and Bubble, you just need to defeat Bubble to pass the stage.
- After Butcher cast Ultimate, he will in [Taunt]status for 1 round.
Taunt
Counter
Draws the enemy’s attention. When taking certain attacks, becomes the priority of the attacks.
Strategy and tips
- Focus DMG on Bubble.
- Butcher can make a significant amount of DMG to our allies, so allies need to be sustained well to survive.
- When Butcher is in [Taunt]status, limit the attacks to enemies and focus on preparing for dealing DMG in the next round. Then in the next round, perform Burst DMG on Bubble.
Taunt
Counter
Draws the enemy’s attention. When taking certain attacks, becomes the priority of the attacks. - Repeat this process until Bubble is dead.
- You can choose any Myth Manifests based on your team.