Bathyal Zone 290M
Recommended
- Star units
- Insight III Level 38
Stage environment
[Silence]
for 1 round.Silence
Control
Cannot use Buff, Debuff, Heal, or Counter Incantations.
Enemy info
No. 1
HP:
Stats
ATK
Reality DEF
Critical Technique
Mental DEF
Resistance
Control Resilience
When a unit is inflicted with a Control status, they gain Resistance to that Control status based on their Resilience. When gaining that Resistance, the value of that Resistance is based on the unit's Control Resilience, while the duration of that Resistance is based on the round duration of the inflicted Control status.
Daze Resistance
When a unit is inflicted with a [Daze] status, they have a chance to resist that status based on their resistance to the status.
Sleep Resistance
When a unit is inflicted with a [Sleep] status, they have a chance to resist that status based on their resistance to the status.
Freeze Resistance
When a unit is inflicted with a [Freeze] status, they have a chance to resist that status based on their resistance to the status.
Disarm Resistance
When a unit is inflicted with a [Disarm] status, they have a chance to resist that status based on their resistance to the status.
Petrify Resistance
When a unit is inflicted with a [Petrify] status, they have a chance to resist that status based on their resistance to the status.
Silence Resistance
When a unit is inflicted with a [Silence] status, they have a chance to resist that status based on their resistance to the status.
Seal Resistance
When a unit is inflicted with a [Seal] status, they have a chance to resist that status based on their resistance to the status.
Taciturn Resistance
When a unit is inflicted with a [Taciturn] status, they have a chance to resist that status based on their resistance to the status.
Captivated Resistance
When a unit is inflicted with a [Captivated] status, they have a chance to resist that status based on their resistance to the status.
Moxie-down Resilience
After a unit gets a decrease in Moxie, they gain Resistance to that effect based on their Resilience. When gaining that Resistance, the value of the Resistance is based on the unit's Moxie-down Resilience; the Resistances are stackable, and these effects are removed after a successful resist.
Moxie-down Resistance
When a unit gets a decrease in Moxie, they have a chance to resist that effect based on their resistance to the effect.
Stress-up Resilience
After a unit gets an increase in Stress, they gain Resistance to that effect based on their Resilience. When gaining that Resistance, the value of the Resistance is based on the unit's Stress-up Resilience; these Resistances are stackable, and the effects are removed after a successful resist.
Stress-up Resistance
When a unit gets a decrease in Stress, they have a chance to resist that effect based on their resistance to the effect.
Black Iris II
When entering battle, gains 6 stacks of
Black Iris III [Moribund]
, and other allies gain 3 stacks of Moribund
Survives when taking a lethal attack, recover (Max HP x5%) HP (-1 stack after trigger, stackable, undispellable).
[Moribund]
(triggers only 1 time).Moribund
Survives when taking a lethal attack, recover (Max HP x5%) HP (-1 stack after trigger, stackable, undispellable).
At the start of every 2 rounds, gain 1 stack of
Low Whispers II [Incorporeal]
; when an ally loses their final stack of Incorporeal
Pos Status
Dodge 1 attack (-1 stack after trigger).
[Moribund]
, dispel [Stats Up], [Pos Status], [Counter], and [Shield] statuses from all enemies and inflict 20 stacks of Moribund
Survives when taking a lethal attack, recover (Max HP x5%) HP (-1 stack after trigger, stackable, undispellable).
[Flinch]
on all enemies.Flinch
Neg Status
DMG Taken Reduction -1%, Genesis DMG Taken +1% (stackable, undispellable).
When an ally loses their final stack of
Continuous Action I [Incorporeal]
, gain 2 stacks of Incorporeal
Pos Status
Dodge 1 attack (-1 stack after trigger).
[Moribund]
for self and purify [Stats Down], [Neg Status], and [Control] statuses from self; at the start of the round, consume 2 stacks of Moribund
Survives when taking a lethal attack, recover (Max HP x5%) HP (-1 stack after trigger, stackable, undispellable).
[Moribund]
to inflict 4 stacks of Moribund
Survives when taking a lethal attack, recover (Max HP x5%) HP (-1 stack after trigger, stackable, undispellable).
[Flinch]
on all enemies; consume all stacks of Flinch
Neg Status
DMG Taken Reduction -1%, Genesis DMG Taken +1% (stackable, undispellable).
[Moribund]
if there’s not enough stacks.Moribund
Survives when taking a lethal attack, recover (Max HP x5%) HP (-1 stack after trigger, stackable, undispellable).
AP +1
Move as OneWhen an ally dies, AP +1 and Moxie -5 for the caster.
Wandering Soul II
At the end of each round, gain 2 stacks of
Resentment [Incorporeal]
if not in this status.Incorporeal
Pos Status
Dodge 1 attack (-1 stack after trigger).
DMG Dealt -50%. After attacking, cause the main target to lose (the main target’s ATK x50%) HP (HP loss ignores Shields).
Wandering Soul II
At the end of each round, gain 2 stacks of
Resentment [Incorporeal]
if not in this status.Incorporeal
Pos Status
Dodge 1 attack (-1 stack after trigger).
DMG Dealt -50%. After attacking, cause the main target to lose (the main target’s ATK x50%) HP (HP loss ignores Shields).











[Corrode]
status for 2 rounds on the target hit: at the end of the round, takes (own Current HP x15%) Genesis DMG, up to (the user’s Max HP x15%).Corrode
Neg Status
When a round ends, takes Genesis DMG based on the carrier’s current HP.

[Corrode]
status for 3 rounds on the target hit: at the end of the round, takes (own Current HP x20%) Genesis DMG, up to (the user’s Max HP x20%).Corrode
Neg Status
When a round ends, takes Genesis DMG based on the carrier’s current HP.
Mass buff. Gains 5 stacks of
[Moribund]
for self; grants 1 stack of Moribund
Survives when taking a lethal attack, recover (Max HP x5%) HP (-1 stack after trigger, stackable, undispellable).
[Moribund]
, 5 stacks of Moribund
Survives when taking a lethal attack, recover (Max HP x5%) HP (-1 stack after trigger, stackable, undispellable).
[Glean]
, and DMG Dealt +50% to other allies for 3 rounds. If a target already has Glean
Pos Status
Genesis DMG Dealt +5% (up to 50 stacks, undispellable).
[Moribund]
, then recover (the user’s ATK x500%) HP.Moribund
Survives when taking a lethal attack, recover (Max HP x5%) HP (-1 stack after trigger, stackable, undispellable).
Mass attack. Deals 200% Mental DMG to all enemies. Inflicts the
[Disconcert]
status for 2 rounds on the targets hit.Disconcert
Neg Status
Cannot gain Moxie.
1-target attack. Deals 400% Mental DMG. Inflicts Moxie -3 on the target hit.
Stage info
- The enemies are Necrologist and ghosts.
- Every 2 rounds, enemies will receive 1 stack of [Incorporeal].
Incorporeal
Pos Status
Dodge 1 attack (-1 stack after trigger).- If Necrologist lose all [Incorporeal]stacks, she will gain 2 more
Incorporeal
Pos Status
Dodge 1 attack (-1 stack after trigger).[Moribund]stacks.Moribund
Survives when taking a lethal attack, recover (Max HP x5%) HP (-1 stack after trigger, stackable, undispellable).
- If Necrologist lose all
- At the first round and at the start of every 2 rounds, all allies get [Silence]for 1 round.
Silence
Control
Cannot use Buff, Debuff, Heal, or Counter Incantations.
Strategy and tips
- Only focus on dealing DMG to Necrologist, use single-target skills instead of multi-target skills.
- Attack and Channel incantation will operate more efficiently, since they are not affected by [Silence].
Silence
Control
Cannot use Buff, Debuff, Heal, or Counter Incantations. - You can choose any Myth Manifests other than Operatic Reflection based on your team, but do not use Ultimate.