Bathyal Zone 300M-III
Recommended
- Mineral units
- Insight III Level 40
Stage environment
[Crippling Weakness]
and 3 stacks of Crippling Weakness
Neg Status
When attacking, DMG Bonus -50% (-1 stack after trigger).
[Flinch]
.Flinch
Neg Status
DMG Taken Reduction -1%, Genesis DMG Taken +1% (stackable, undispellable).
Enemy info
No. 1
P.S
HP:
Stats
ATK
Reality DEF
Critical Technique
Mental DEF
Resistance
Control Resilience
When a unit is inflicted with a Control status, they gain Resistance to that Control status based on their Resilience. When gaining that Resistance, the value of that Resistance is based on the unit's Control Resilience, while the duration of that Resistance is based on the round duration of the inflicted Control status.
Daze Resistance
When a unit is inflicted with a [Daze] status, they have a chance to resist that status based on their resistance to the status.
Sleep Resistance
When a unit is inflicted with a [Sleep] status, they have a chance to resist that status based on their resistance to the status.
Freeze Resistance
When a unit is inflicted with a [Freeze] status, they have a chance to resist that status based on their resistance to the status.
Disarm Resistance
When a unit is inflicted with a [Disarm] status, they have a chance to resist that status based on their resistance to the status.
Petrify Resistance
When a unit is inflicted with a [Petrify] status, they have a chance to resist that status based on their resistance to the status.
Silence Resistance
When a unit is inflicted with a [Silence] status, they have a chance to resist that status based on their resistance to the status.
Seal Resistance
When a unit is inflicted with a [Seal] status, they have a chance to resist that status based on their resistance to the status.
Taciturn Resistance
When a unit is inflicted with a [Taciturn] status, they have a chance to resist that status based on their resistance to the status.
Captivated Resistance
When a unit is inflicted with a [Captivated] status, they have a chance to resist that status based on their resistance to the status.
Moxie-down Resilience
After a unit gets a decrease in Moxie, they gain Resistance to that effect based on their Resilience. When gaining that Resistance, the value of the Resistance is based on the unit's Moxie-down Resilience; the Resistances are stackable, and these effects are removed after a successful resist.
Moxie-down Resistance
When a unit gets a decrease in Moxie, they have a chance to resist that effect based on their resistance to the effect.
Stress-up Resilience
After a unit gets an increase in Stress, they gain Resistance to that effect based on their Resilience. When gaining that Resistance, the value of the Resistance is based on the unit's Stress-up Resilience; these Resistances are stackable, and the effects are removed after a successful resist.
Stress-up Resistance
When a unit gets a decrease in Stress, they have a chance to resist that effect based on their resistance to the effect.
Oath Bound
When entering battle, gain Moxie +5. When attacked by a 1-target attack while in a [Channel] status, this unit gets Moxie -1. When Horn and Tail Enveiled dies, this unit gets Moxie -5.
For Survival’s SakeAt the start of the round, if HP is below 75%/50%/25%, gain Moxie +2/5/10 and 5/7/10 stacks of
[Unsparing]
, each effect triggers up to 1 time.Unsparing
Pos Status
DMG Dealt +5% (up to 50 stacks, undispellable).
Worship of Fertility
After entering battle, casts an ultimate and grants 50% of this unit’s Reality DEF and Mental DEF to Anjo Nala (removed after death).
Sensual ReceptionRight before attacking, if Anjo Nala is not in a [Channel] status, recover (Missing HP x15%) HP; if Anjo Nala is not in the [Channel] status, this unit loses own (Current HP x20%) HP; after being attacked, lose (Current HP x5%) HP; after being attacked by an ultimate, lose (Current HP x20%) HP.

[Flinch]
on the target hit; when not in a [Channel] status, deals an additional 150% Mental DMG and recovers 6% missing HP.Flinch
Neg Status
DMG Taken Reduction -1%, Genesis DMG Taken +1% (stackable, undispellable).


[Flinch]
on the targets hit; when not in a [Channel] status, deals an additional 100% Mental DMG and recovers 6% missing HP.Flinch
Neg Status
DMG Taken Reduction -1%, Genesis DMG Taken +1% (stackable, undispellable).

[Flinch]
on the target.Flinch
Neg Status
DMG Taken Reduction -1%, Genesis DMG Taken +1% (stackable, undispellable).
Self channel. Enters the channel status, summons Horn and Tail Enveiled to battle, and gains Moxie +10. Each round, consumes 2 Moxie to perform a mass attack that deals 400% Mental DMG and inflicts 5 stacks of
[Flinch]
on all enemies (the channel status is removed if there isn’t enough Moxie; while in the channel status, Anjo Nala gains Max Moxie +5 and Control Immunity).Flinch
Neg Status
DMG Taken Reduction -1%, Genesis DMG Taken +1% (stackable, undispellable).
Mass attack. Deals 400% Reality DMG to all enemies; on hit, inflicts
[Captivated]
for 2 rounds on the leftmost enemy and rearranges enemy positions.Captivated
Control
Cannot act. ATK -10%; grants an equal amount of ATK to Anjo Nala.
Stage info
- There is only 1 enemy: Anjo Nala.
- In the beginning of the battle, Anjo Nala already have 5 Moxie to cast Ultimate.
- When casting Ultimate, she will summon another enemy.
- New enemy combine with Anjo Nala will make the amount of DMG our allies receive is extremely large.
- When in channeling status of Ultimate, she will consume Moxie and deal Mass attack to our team.
- When our ally use Ultimate, all enemies will gain 1 Moxie.
- When Anjo Nala is in channeling status, if she receive single-target attack, she will lose 1 Moxie.
- If the summoned enemy is defeated, Anjo Nala will lose 5 Moxie.
Strategy and tips
- If there are Anjo Nala and the summoned enemy, focus on attacking the summoned enemy first.
- Bring sustain units to withstand attacks from Anjo Nala and the summoned enemy.
- Can bring units with ability to reduce Moxie or with [Seal],
Seal
Control
Cannot use Ultimate.[Nightmare]effect to prevent Anjo Nala from casting Ultimate. Focus on using these reduce Moxie skills on the round that Anjo Nala prepares to cast Ultimate.Nightmare
Control
Cannot act. Dispels the effect after taking any attack. - Ideally, bring 1 DPS unit, 1 sustain unit and 2 units who can prevent Ultimate.
- Try to make every ally perform at least 1 action in the round to limit receiving [Crippling Weakness],
Crippling Weakness
Neg Status
When attacking, DMG Bonus -50% (-1 stack after trigger).[Flinch]effects.Flinch
Neg Status
DMG Taken Reduction -1%, Genesis DMG Taken +1% (stackable, undispellable). - You can choose any Myth Manifests based on your team
- Using Operatic Reflection will gain more Moxie that helps prevent Ultimate.
- With Mountain Ghost, it helps rank up incantations, useful for allies who can reduce Moxie with rank 2/3 incantations.