
Projection of Nightmare


Reality
Stage mechanism
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The main boss is Symbol of Nightmare (humanoid)
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There is other parts of the boss:
- The Root of Nightmare (pyramid)
- The End of Nightmare (left-arm)
- The Beginning of Nightmare (right-arm)
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At the end of each round, if our allies have 3 types of [Stats Up], [Pos Status] or [Shield]
Shield
Shield
Blocks certain DMG for a certain duration. -
Allies after taking 2 actions in 1 turn will gain ATK +30% for 3 rounds. Taking 3 actions in 1 turn will increase DMG by 30% for 3 rounds.
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If any parts of the Symbol are destroyed by our allies, enter [Befouled]
Befouled
Neg Status
DMG Taken Reduction -50% and Critical DEF -30% (removed after losing all HP in the current phase). -
If the Root is destroyed, deals DMG to the Symbol equal to its 30% Max HP
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At the beginning of new HP bar, it will inflict debuff that increase DMG Taken by 10%.
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It has a buff card that increases 10% Reality and Mental DEF for 2 rounds.
- If any of its arms is present, attack our allies and inflict 1 [Spite] stack, then destroy both arms and resummon them.
- If there’s no arm left, resummon it immediately.
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When [Spite] reaches 6 stacks, it will turn into [Spite Entwined] which prevents allies from casting Buff/Debuff/Health/Counter incantations.
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Each arm will move twice per turn,
- One uses 1-target attack skill and another uses AoE attack skill.
- Each attack will also inflict 1 [Spite] stack on 1 unit.
- When being destroyed by our attacks, grants Moxie +1 to one of our allies with the lowest Moxie count.
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The Root will grant 1 [Stability] stack every turn for 4 turns. At the start of the round, if this unit has 4 Eureka, consume all Eureka and cleanse all [Stats Down] from all allies. Its Ultimate will deal DMG to the unit with the highest ATK and inflict 2 [Spite] stacks.
Crisis Column mode
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Enemies at the end of every 2 rounds will gain 1 [Sturdiness]
Sturdiness
Pos Status
When the caster is attacked, DMG Taken Reduction +25% (-1 stack after trigger).
Strategy and tips
- Prioritize units with Follow-up Attack and Buff incantations.
- Try to let units take multiple moves each turn to receive DMG buff
- Use multiple Buff incantation to gain Moxie
- Take down one of its arms to inflict [Befouled]
Befouled
Neg Status
DMG Taken Reduction -50% and Critical DEF -30% (removed after losing all HP in the current phase). - Take down the Root to deal massive DMG to the Symbol