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The main boss is Symbol of Nightmare (humanoid)
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There is other parts of the boss:
- The Root of Nightmare (pyramid)
- The End of Nightmare (left-arm)
- The Beginning of Nightmare (right-arm)
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At the end of each round, if our allies have 3 types of
[Stats Up],
[Pos Status] or
buffs, gain Moxie
+1 and DMG Heal
+20% for
2 rounds. If they have
5 or more buffs, also purify
[Neg Status] debuffs from themselves.
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Allies after taking 2 actions in 1 turn will gain ATK +30% for 3 rounds. Taking 3 actions in 1 turn will increase DMG by 30% for 3 rounds.
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If any parts of the
Symbol are destroyed by our allies, enter
status.
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If the Root is destroyed, deals DMG to the Symbol equal to its 30% Max HP
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At the beginning of new HP bar, it will inflict debuff that increase DMG Taken by 10%.
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It has a buff card that increases 10% Reality and Mental DEF for 2 rounds.
- If any of its arms is present, attack our allies and inflict 1 [Spite] stack, then destroy both arms and resummon them.
- If there’s no arm left, resummon it immediately.
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When [Spite] reaches 6 stacks, it will turn into [Spite Entwined] which prevents allies from casting Buff/Debuff/Health/Counter incantations.
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Each arm will move twice per turn,
- One uses 1-target attack skill and another uses AoE attack skill.
- Each attack will also inflict 1 [Spite] stack on 1 unit.
- When being destroyed by our attacks, grants Moxie +1 to one of our allies with the lowest Moxie count.
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The Root will grant 1 [Stability] stack every turn for 4 turns. At the start of the round, if this unit has 4 Eureka, consume all Eureka and cleanse all [Stats Down] from all allies. Its Ultimate will deal DMG to the unit with the highest ATK and inflict 2 [Spite] stacks.
Crisis Column mode
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Enemies at the end of every
2 rounds will gain
1 stack.