Mesophotic Zone 190M

Recommended

  • Insight III Level 18

Stage environment

[All] Stronger Afflatus Damage +20%. When being attacked by a non-stronger Afflatus, Final DMG Taken Reduction +10%. After round 15 in battle, all monsters gain the Frenzy status.
[Ally] At the first round and at the start of every 2 rounds, a random character gets
[Disarm]
for 1 round.

Enemy info

No. 1

Sword Bearer headicon
INTELLECT

Sword Bearer

Insight III Level 18

HP: 306,254

Stats

ATK A
Reality DEF S
Critical Technique B
Mental DEF S
HP 306,254
ATK 1,715
Reality DEF 919
Mental DEF 919
Critical Technique 296
Critical Rate 17.3%
Critical Resist Rate 0%
Critical DMG 124.8%
Critical DEF 20%
DMG Bonus 21.6%
DMG Taken Reduction 16.5%
Sword of Themis
When attacking, if HP percentage is higher than the target, ATK +30%. If HP percentage is lower than the target, Leech Rate +60%.
Legal Provision II
At the end of the round, if own HP is below 75/50/25%, gain AP +1/2/3 on the next round and gain 1/2/3 stacks of
[Instant Concealment]
for self.
Legal Protection II
When entering battle and at the start of every 4 rounds thereafter, create the array
[Awaiting Trial]
; when this unit is under
[Awaiting Trial]
, gain ATK +30% and Leech Rate +60%; at the end of the round, if this unit is still under
[Awaiting Trial]
, perform a 1-target attack on the leftmost enemy, dealing 150% Mental DMG and an additional (the target’s Max HP x10%) Genesis DMG.
Control Immunity
Immune to [Control]
Sword Bearer + ' skill 1'

Power

attr-attack icon
1-target attack. Deals 200% Mental DMG.
attr-attack icon
1-target attack. Deals 200% Mental DMG plus (the caster’s ATK x50%) Genesis DMG.
Sword Bearer + ' ultimate'

Maverick Judge

1-target attack. Purifies all [Stats Down], [Neg Status], and [Control] statuses from the caster and enters
[Immunity]
for 1 round to the caster. Deals 400% Mental DMG plus (the caster’s ATK x100%) Genesis DMG.

Stage info

  • There is only 1 enemy, Dikke, with high HP, DMG and [Control] immunity.
  • Every attacks of Dikke will increases her ATK or Leech Rate based on the difference between Dikke’s HP and target’s, higher or lower.
  • Every 4 rounds, Dikke will create an
    [Array]
    that increases her ATK and Leech Rate, also reduce DMG Taken.
  • When in
    [Array]
    , Dikke will also deals DMG to the far left ally at the end of the round.

Strategy and tips

  • Bring 1 ally who can create
    [Array]
    to override Dikke’s
    [Array]
    . For example, some allies below:
  • If you don’t have a character who can create
    [Array]
    , bring sustain ally and try to keep HP higher than Dikke, prevent her from increasing her ATK.
    • When Dikke is in
      [Array]
      , she will attack the leftmost ally, so place your best tankiest ally or unit thats not disturbed by
      [Disarm]
      like healer in the first slot to optimize sustain.
  • Pick DPS characters who can deals high DMG to single target.
  • You can choose any Myth Manifests based on your team.

Team suggestion

Reveries Clears Database - 190M