Bathyal Zone 250M-I

Recommended

  • Insight III Level 30

Stage environment

[Enemy] Stronger Afflatus Damage +40%. When being attacked by a non-stronger Afflatus, Final DMG Taken Reduction +20%. After round 15 in battle, all monsters gain the Frenzy status.
[Ally] At the end of the round, if HP is above 90%, gain 1 stack of
[Enervate]
and 1 stack of
[Blood Siphon]
.
[Ally] Healing Taken 30%.
[Enemy] When attacking, if this unit is holding 2 or fewer types of negative statuses, inflict 1 stack of
[Dread]
to the target.

Enemy info

No. 1

No. 2

"Beloved Dog" headicon
SPIRIT

"Beloved Dog"

Insight III Level 30

HP: 100,764

Stats

ATK A
Reality DEF S
Critical Technique C+
Mental DEF S
HP 100,764
ATK 1,402
Reality DEF 862
Mental DEF 862
Critical Technique 204
Critical Rate 14.9%
Critical Resist Rate 0%
Critical DMG 120.2%
Critical DEF 21.8%
DMG Bonus 23.5%
DMG Taken Reduction 18%
Blood Thirst
At the start of the round, gain 5 stacks of
[Regen]
. At the end of each round, gain 1 stack of
[Moribund]
.
"Beloved Dog" + ' skill 1'

Like Gnawing Bone

attr-attack icon
1-target attack. Loses (Current HP x10%) HP and deals 220% Reality DMG; this attack gains Leech Rate +100%.
attr-attack icon
1-target attack. Loses (Current HP x10%) HP and deals 320% Reality DMG; this attack gains Leech Rate +150%.
"Beloved Dog" + ' skill 2'

Like Gnashing Flesh

attr-attack icon
Mass attack. Loses (Current HP x10%) HP and deals 150% Reality DMG to 2 enemies. This attack gains Leech Rate +100%.
attr-attack icon
Mass attack. Loses (Current HP x10%) HP and deals 200% Reality DMG to 2 enemies. This attack gains Leech Rate +150%.
"Beloved Dog" + ' ultimate'

Cold Wet Lick

Self buff. Recovers (own Missing HP x50%) HP, then gains DMG Bonus +30%, DMG Taken Reduction +30%, DMG Heal +30%, Leech Rate +30%, and Penetration Rate +30% for 3 rounds.
"Beloved Dog" headicon
SPIRIT

"Beloved Dog"

Insight III Level 30

HP: 100,764

Stats

ATK A
Reality DEF S
Critical Technique C+
Mental DEF S
HP 100,764
ATK 1,402
Reality DEF 862
Mental DEF 862
Critical Technique 204
Critical Rate 14.9%
Critical Resist Rate 0%
Critical DMG 120.2%
Critical DEF 21.8%
DMG Bonus 23.5%
DMG Taken Reduction 18%
Blood Thirst
At the start of the round, gain 5 stacks of
[Regen]
. At the end of each round, gain 1 stack of
[Moribund]
.
"Beloved Dog" + ' skill 1'

Like Gnawing Bone

attr-attack icon
1-target attack. Loses (Current HP x10%) HP and deals 220% Reality DMG; this attack gains Leech Rate +100%.
attr-attack icon
1-target attack. Loses (Current HP x10%) HP and deals 320% Reality DMG; this attack gains Leech Rate +150%.
"Beloved Dog" + ' skill 2'

Like Gnashing Flesh

attr-attack icon
Mass attack. Loses (Current HP x10%) HP and deals 150% Reality DMG to 2 enemies. This attack gains Leech Rate +100%.
attr-attack icon
Mass attack. Loses (Current HP x10%) HP and deals 200% Reality DMG to 2 enemies. This attack gains Leech Rate +150%.
"Beloved Dog" + ' ultimate'

Cold Wet Lick

Self buff. Recovers (own Missing HP x50%) HP, then gains DMG Bonus +30%, DMG Taken Reduction +30%, DMG Heal +30%, Leech Rate +30%, and Penetration Rate +30% for 3 rounds.
Master of Suffering headicon
SPIRIT

Master of Suffering

Insight III Level 30

HP: 100,764

Stats

ATK A
Reality DEF S
Critical Technique C+
Mental DEF S
HP 100,764
ATK 1,402
Reality DEF 862
Mental DEF 862
Critical Technique 204
Critical Rate 14.9%
Critical Resist Rate 0%
Critical DMG 120.2%
Critical DEF 21.8%
DMG Bonus 23.5%
DMG Taken Reduction 18%

Resistance

Control Resilience
When a unit is inflicted with a Control status, they gain Resistance to that Control status based on their Resilience. When gaining that Resistance, the value of that Resistance is based on the unit's Control Resilience, while the duration of that Resistance is based on the round duration of the inflicted Control status.
100%
Blood Thirst
At the start of the round, gain 5 stacks of
[Regen]
. At the end of each round, gain 1 stack of
[Moribund]
.
Feral Instinct
When entering battle, lose 30% of current HP and gain Moxie +5.
Master of Suffering + ' skill 1'

Signature Floppy

attr-attack icon
1-target attack. Loses (Current HP x10%) HP and deals 220% Reality DMG; this attack gains Leech Rate +100%.
attr-attack icon
1-target attack. Loses (Current HP x10%) HP and deals 320% Reality DMG; this attack gains Leech Rate +150%.
Master of Suffering + ' skill 2'

Effective Means

attr-buff icon
Mass buff. Grants the
[Fresh Blood]
status to all allies for 2 rounds.
attr-buff icon
Mass buff. Grants the
[Fresh Blood]
status to all allies for 3 rounds.
Master of Suffering + ' ultimate'

And So It Rises Again

Mass buff. Creates a special array
[Blood Domain]
for 2 rounds. Enters the
[Feral Instinct]
status for 3 rounds.
The Mother and Child of Fear headicon
SPIRIT

The Mother and Child of Fear

Insight III Level 30

HP: 385,422

Stats

ATK S
Reality DEF S
Critical Technique C+
Mental DEF S
HP 385,422
ATK 1,979
Reality DEF 892
Mental DEF 892
Critical Technique 237
Critical Rate 14%
Critical Resist Rate 0%
Critical DMG 121.8%
Critical DEF 12.5%
DMG Bonus 38.7%
DMG Taken Reduction 8.8%

Resistance

Control Resilience
When a unit is inflicted with a Control status, they gain Resistance to that Control status based on their Resilience. When gaining that Resistance, the value of that Resistance is based on the unit's Control Resilience, while the duration of that Resistance is based on the round duration of the inflicted Control status.
100%
Daze Resistance
When a unit is inflicted with a [Daze] status, they have a chance to resist that status based on their resistance to the status.
100%
Sleep Resistance
When a unit is inflicted with a [Sleep] status, they have a chance to resist that status based on their resistance to the status.
100%
Freeze Resistance
When a unit is inflicted with a [Freeze] status, they have a chance to resist that status based on their resistance to the status.
100%
Captivated Resistance
When a unit is inflicted with a [Captivated] status, they have a chance to resist that status based on their resistance to the status.
100%
Blood Thirst
At the start of the round, gain 2 stacks of
[Regen]
. At the end of each round, gain 1 stack of
[Moribund]
. If not already in the
[Moribund]
status, gain an additional stack of
[Moribund]
.
Feral Instinct
When entering battle, inflict permanent
[Chaos]
on all enemies.
The Mother and Child of Fear + ' skill 1'

Noises Under the Bed

attr-debuff icon
1-target debuff. Inflicts 2 stacks of
[Dread]
and 5 types of random negative statuses on the target; if the target is in the
[Nightmare]
status, they immediately die.
The Mother and Child of Fear + ' ultimate'

Ominous Red Door

Mass attack. Deals 300% Mental DMG to all enemies. On hit, inflicts permanent
[Chaos]
on the targets; if a target is already in the
[Chaos]
status, inflicts permanent
[Terror]
on the target; if a target is already in the
[Terror]
status, inflicts permanent
[Nightmare]
on the target.

Stage info

  • There are Semmelweis and other enemies.
  • During the battle, enemies will receive an effect called
    [Moribund]
    .
  • Our team will have 1 more character:
  • Ultimate of Mondlicht will dispel
    [Moribund]
    on all enemies.
  • In the first round, Semmelweis, in Ultimate status, has ability to deals large DMG to all allies.
  • Phase 2 will have almost the same mechanism as Phase 1.

Strategy and tips

  • Bring units with these traits to withstand first attacks of Semmelweis or prevent her from Ultimate in the first round:
    • Who can sustain or create
      [Shield]
      .
    • Who has [Control], reduce Moxie skills.
    • Who can create
      [Array]
      to override Semmelweis’s
      [Array]
      .
  • In the round that Mondlicht can cast Ultimate, use Mondlicht’s Ultimate to dispel
    [Moribund]
    on all enemies first, then use attacks skills to deal DMG and finish off enemies.
  • You can choose any Myth Manifests based on your team.

Team suggestion

Reveries Clears Database - 250M-I