Bathyal Zone 250M-I
Recommended
- Insight III Level 30
Stage environment
[Enervate]
and 1 stack of [Blood Siphon]
.[Dread]
to the target.Enemy info
No. 1
No. 2


"Beloved Dog"
Insight III Level 30
HP: 100,764
Stats
ATKA
Reality DEFS
Critical TechniqueC+
Mental DEFS
HP100,764
ATK1,402
Reality DEF862
Mental DEF862
Critical Technique204
Critical Rate14.9%
Critical Resist Rate0%
Critical DMG120.2%
Critical DEF21.8%
DMG Bonus23.5%
DMG Taken Reduction18%
Blood Thirst
At the start of the round, gain 5 stacks of
[Regen]
. At the end of each round, gain 1 stack of [Moribund]
.
Like Gnawing Bone



Like Gnashing Flesh



Cold Wet Lick
Self buff. Recovers (own Missing HP x50%) HP, then gains DMG Bonus +30%, DMG Taken Reduction +30%, DMG Heal +30%, Leech Rate +30%, and Penetration Rate +30% for 3 rounds.


"Beloved Dog"
Insight III Level 30
HP: 100,764
Stats
ATKA
Reality DEFS
Critical TechniqueC+
Mental DEFS
HP100,764
ATK1,402
Reality DEF862
Mental DEF862
Critical Technique204
Critical Rate14.9%
Critical Resist Rate0%
Critical DMG120.2%
Critical DEF21.8%
DMG Bonus23.5%
DMG Taken Reduction18%
Blood Thirst
At the start of the round, gain 5 stacks of
[Regen]
. At the end of each round, gain 1 stack of [Moribund]
.
Like Gnawing Bone



Like Gnashing Flesh



Cold Wet Lick
Self buff. Recovers (own Missing HP x50%) HP, then gains DMG Bonus +30%, DMG Taken Reduction +30%, DMG Heal +30%, Leech Rate +30%, and Penetration Rate +30% for 3 rounds.


Master of Suffering
Insight III Level 30
HP: 100,764
Stats
ATKA
Reality DEFS
Critical TechniqueC+
Mental DEFS
HP100,764
ATK1,402
Reality DEF862
Mental DEF862
Critical Technique204
Critical Rate14.9%
Critical Resist Rate0%
Critical DMG120.2%
Critical DEF21.8%
DMG Bonus23.5%
DMG Taken Reduction18%
Resistance
Control Resilience
100%When a unit is inflicted with a Control status, they gain Resistance to that Control status based on their Resilience. When gaining that Resistance, the value of that Resistance is based on the unit's Control Resilience, while the duration of that Resistance is based on the round duration of the inflicted Control status.
Blood Thirst
At the start of the round, gain 5 stacks of
Feral Instinct[Regen]
. At the end of each round, gain 1 stack of [Moribund]
.When entering battle, lose 30% of current HP and gain Moxie +5.

Signature Floppy



Effective Means

[Fresh Blood]
status to all allies for 2 rounds.
[Fresh Blood]
status to all allies for 3 rounds.
And So It Rises Again
Mass buff. Creates a special array
[Blood Domain]
for 2 rounds. Enters the [Feral Instinct]
status for 3 rounds.

The Mother and Child of Fear
Insight III Level 30
HP: 385,422
Stats
ATKS
Reality DEFS
Critical TechniqueC+
Mental DEFS
HP385,422
ATK1,979
Reality DEF892
Mental DEF892
Critical Technique237
Critical Rate14%
Critical Resist Rate0%
Critical DMG121.8%
Critical DEF12.5%
DMG Bonus38.7%
DMG Taken Reduction8.8%
Resistance
Control Resilience
100%When a unit is inflicted with a Control status, they gain Resistance to that Control status based on their Resilience. When gaining that Resistance, the value of that Resistance is based on the unit's Control Resilience, while the duration of that Resistance is based on the round duration of the inflicted Control status.
Daze Resistance
100%When a unit is inflicted with a [Daze] status, they have a chance to resist that status based on their resistance to the status.
Sleep Resistance
100%When a unit is inflicted with a [Sleep] status, they have a chance to resist that status based on their resistance to the status.
Freeze Resistance
100%When a unit is inflicted with a [Freeze] status, they have a chance to resist that status based on their resistance to the status.
Captivated Resistance
100%When a unit is inflicted with a [Captivated] status, they have a chance to resist that status based on their resistance to the status.
Blood Thirst
At the start of the round, gain 2 stacks of
Feral Instinct[Regen]
. At the end of each round, gain 1 stack of [Moribund]
. If not already in the [Moribund]
status, gain an additional stack of [Moribund]
.When entering battle, inflict permanent
[Chaos]
on all enemies.
Noises Under the Bed

[Dread]
and 5 types of random negative statuses on the target; if the target is in the [Nightmare]
status, they immediately die.
Ominous Red Door
Mass attack. Deals 300% Mental DMG to all enemies. On hit, inflicts permanent
[Chaos]
on the targets; if a target is already in the [Chaos]
status, inflicts permanent [Terror]
on the target; if a target is already in the [Terror]
status, inflicts permanent [Nightmare]
on the target.Stage info
- There are Semmelweis and other enemies.
- During the battle, enemies will receive an effect called [Moribund].
- Our team will have 1 more character:
- Ultimate of Mondlicht will dispel [Moribund]on all enemies.
- In the first round, Semmelweis, in Ultimate status, has ability to deals large DMG to all allies.
- Phase 2 will have almost the same mechanism as Phase 1.
Strategy and tips
- Bring units with these traits to withstand first attacks of Semmelweis or prevent her from Ultimate in the first round:
- Who can sustain or create [Shield].
- Who has [Control], reduce Moxie skills.
- Who can create [Array]to override Semmelweis’s[Array].
- Who can sustain or create
- In the round that Mondlicht can cast Ultimate, use Mondlicht’s Ultimate to dispel [Moribund]on all enemies first, then use attacks skills to deal DMG and finish off enemies.
- You can choose any Myth Manifests based on your team.



















