Bathyal Zone 250M-II
Recommended
- Star units
- Insight III Level 30
Stage environment
[Disconcert]
for 2 rounds.Disconcert
Neg Status
Cannot gain Moxie.
Enemy info
No. 1
HP:
Stats
ATK
Reality DEF
Critical Technique
Mental DEF
Resistance
Control Resilience
When a unit is inflicted with a Control status, they gain Resistance to that Control status based on their Resilience. When gaining that Resistance, the value of that Resistance is based on the unit's Control Resilience, while the duration of that Resistance is based on the round duration of the inflicted Control status.
Daze Resistance
When a unit is inflicted with a [Daze] status, they have a chance to resist that status based on their resistance to the status.
Sleep Resistance
When a unit is inflicted with a [Sleep] status, they have a chance to resist that status based on their resistance to the status.
Freeze Resistance
When a unit is inflicted with a [Freeze] status, they have a chance to resist that status based on their resistance to the status.
Disarm Resistance
When a unit is inflicted with a [Disarm] status, they have a chance to resist that status based on their resistance to the status.
Petrify Resistance
When a unit is inflicted with a [Petrify] status, they have a chance to resist that status based on their resistance to the status.
Silence Resistance
When a unit is inflicted with a [Silence] status, they have a chance to resist that status based on their resistance to the status.
Seal Resistance
When a unit is inflicted with a [Seal] status, they have a chance to resist that status based on their resistance to the status.
Taciturn Resistance
When a unit is inflicted with a [Taciturn] status, they have a chance to resist that status based on their resistance to the status.
Captivated Resistance
When a unit is inflicted with a [Captivated] status, they have a chance to resist that status based on their resistance to the status.
Moxie-down Resilience
After a unit gets a decrease in Moxie, they gain Resistance to that effect based on their Resilience. When gaining that Resistance, the value of the Resistance is based on the unit's Moxie-down Resilience; the Resistances are stackable, and these effects are removed after a successful resist.
Moxie-down Resistance
When a unit gets a decrease in Moxie, they have a chance to resist that effect based on their resistance to the effect.
Stress-up Resilience
After a unit gets an increase in Stress, they gain Resistance to that effect based on their Resilience. When gaining that Resistance, the value of the Resistance is based on the unit's Stress-up Resilience; these Resistances are stackable, and the effects are removed after a successful resist.
Stress-up Resistance
When a unit gets a decrease in Stress, they have a chance to resist that effect based on their resistance to the effect.
Carbuncle Reincarnation
A massive Critter is sealed inside the box. When
[Carbuncle Reincarnation]
disappears, it appears and reverts to its original form.Carbuncle Reincarnation
Permanently transforms the target into Carbuncle.
Hard as Stone
At the start of the round, if not in the
Crack in the Stone [Stone Skin]
status, enter the Stone Skin
Pos Status
Reality DEF +30%, Mental DEF +30% (up to 10 stacks; -1 stack when being attacked or after taking an action).
[Petrify]
status for 1 round, then gain 3 stacks of Petrify
Control
Cannot act. Dispels the effect after taking Reality DMG attack.
[Stone Skin]
and recover 15% of Missing HP.Stone Skin
Pos Status
Reality DEF +30%, Mental DEF +30% (up to 10 stacks; -1 stack when being attacked or after taking an action).
After being attacked or after taking an action, lose 1 stack of
[Stone Skin]
; when being attacked while not in the Stone Skin
Pos Status
Reality DEF +30%, Mental DEF +30% (up to 10 stacks; -1 stack when being attacked or after taking an action).
[Stone Skin]
status, Critical Resist Rate -75%.Stone Skin
Pos Status
Reality DEF +30%, Mental DEF +30% (up to 10 stacks; -1 stack when being attacked or after taking an action).
The King’s Dignity
After attacking, gain 1 stack of
Sacrificial Wounds [Unsparing]
. After being attacked, gain 1 stack of Unsparing
Pos Status
DMG Dealt +5% (up to 50 stacks, undispellable).
[Flinch]
.Flinch
Neg Status
DMG Taken Reduction -1%, Genesis DMG Taken +1% (stackable, undispellable).
When entering the field, recover all missing HP for self; when another ally dies, gain 5 stacks of
Sealed Resurgence [Flinch]
for self.Flinch
Neg Status
DMG Taken Reduction -1%, Genesis DMG Taken +1% (stackable, undispellable).
At the start of the round, if HP is below 50%, enter the
[Carbuncle Reincarnation]
status for 3 rounds.Carbuncle Reincarnation
Permanently transforms the target into Carbuncle.




1-target attack. Deals 400% Reality DMG; on hit, inflicts
[Daze]
for 1 round on the target and deals an additional (own Reality DEF x150%) Genesis DMG.Daze
Control
Cannot act.
Mass attack. Deals 400% Mental DMG to all enemies. Purifies 2 types of random negative statuses from self.
Stage info
- There are main boss: Mysterious Medical Kit and other Sturdy Stone Knights, you just need to defeat Mysterious Medical Kit to pass the stage.
- Sturdy Stone Knight can deal significant DMG to our allies, and it has a unique effect: [Stone Skin].
- At the start of the round, if it does not have the [Stone Skin] status, it will gain 3 [Stone Skin] stacks and go into [Petrify]status.
Petrify
Control
Cannot act. Dispels the effect after taking Reality DMG attack. - Each time it acts or takes DMG, it will lose 1 [Stone Skin] stack.
- At the start of the round, if it does not have the [Stone Skin] status, it will gain 3 [Stone Skin] stacks and go into
- In the first 3 rounds, Mysterious Medical Kit will not act, after that it will recover all HP and turn into Carbuncle.
- If we reduce Carbuncle’s HP to 50%, it will become Mysterious Medical Kit again.
- In the next 2 rounds, if we do not defeat Mysterious Medical Kit, it will become Carbuncle again.
- If the main boss is being attacked or any of Sturdy Stone Knights are defeated, it will be inflicted 1 [Flinch]stack.
Flinch
Neg Status
DMG Taken Reduction -1%, Genesis DMG Taken +1% (stackable, undispellable). - When our character casts Ultimate, they can not gain Moxie for 2 rounds
Strategy and tips
- We can control Sturdy Stone Knight by attacking it multiple times, make it unable to act, so any units with multi-target attacks or high attack frequency is preferable.
- When the boss HP is below 50%, in the next 2 round, we need to try to deal DMG to finish off Carbuncle
- Try to attack Carbuncle and defeat multiple Sturdy Stone Knights to stack up [Flinch], up to 30-50 stacks and then you can focus on dealing DMG to Carbuncle to finish it.
Flinch
Neg Status
DMG Taken Reduction -1%, Genesis DMG Taken +1% (stackable, undispellable). - Myth Manifest Star of Misfortune will be ideal for this stage since it helps reduce [Stone Skin] stacks, but other Myth Manifests can also be used.