Bathyal Zone 300M-II
Recommended
- Beast units
- Insight III Level 40
Stage environment
Enemy info
No. 1
P.S


Beast·Carbuncle
Insight III Level 40
HP: 40,305
Stats

Terrifying Scream


Corrosive Smoke


Burst of Powder: Twine


Green Lake Carbuncle
Insight III Level 40
HP: 38,712
Stats

Stammering Stench


Twinkling Eyeball


Siphon Dust and Stinky Stink


Cacti
Insight III Level 40
HP: 34,411
Stats

Many Plants


Many Rain


Prankster's Noise


Hopeless Drifter
Insight III Level 40
HP: 232,276
Stats
Resistance

The Wind Stop Here


Arboreal Reinforcement


Cacophony down the Moon


Gravel Carbuncle
Insight III Level 40
HP: 34,259
Stats

Random Sabotage!


Cactusy
Insight III Level 40
HP: 40,305
Stats

Many Plants


Welcome Rain


Prankster's Shout


Uluru Red Land Guardian
Insight III Level 40
HP: 88,168
Stats

Heavy Pounce


Sparkling Throw


Inspiration From Above


Green Lake Groupbuncle
Insight III Level 40
HP: 88,168
Stats

Jumpy in the Ditch


Mess of a Bush


Play with Me, in the Graveyard


Groupbuncoal
Insight III Level 40
HP: 84,684
Stats

Burly Side-to-Side


Looong Pipeline


Emissions Strategy


Prism Carbuncle
Insight III Level 40
HP: 75,274
Stats

Inspiration From Above


Spore Carbuncle
Insight III Level 40
HP: 74,943
Stats

Thorns and Barbs


Dew and Tears


As Loneliness Builds


Gold Collector
Insight III Level 40
HP: 88,168
Stats
Stage info
- Enemies are the main boss Hopeless Drifter and other critters, you just need to defeat Hopeless Drifter to pass the stage.
- At the end of each round, Hopeless Drifter will inflict [Petrify]on random ally.
- They also have skills that can inflict [Petrify].
- They also have skills that can inflict
- The main boss can also summon other critters
- With Beast critter, be careful when this unit attack, since it can deal a lot of DMG.
- With Green Lake critter, it will inflict [Pollution]on our allies when attacks or being defeated.
- With Cactus critter, it will have [Taunt]effect.
- When go to phase 2, the critters will be strengthened and become much stronger
- When entering battle, they will receive a large amount of [Shield] for 2 rounds.
Strategy and tips
- Units whose DMG depend on Ultimate will not be ideal for this zone, since after casting Ultimate, they will get permanent Ultimate Might -10%.
- Bring units with dispel skills to dispel [Petrify].
- When entering phase 2, in the first 2 rounds, we can skip not to attack enemies, instead focus on buff, enhance skills then deal Burst DMG in the third round.
- You can choose any Myth Manifests based on your team.















