Bathyal Zone 300M-II
Recommended
- Beast units
- Insight III Level 40
Stage environment
Enemy info
No. 1
P.S
Beast·Carbuncle
Insight III Level 40
HP: 40,305
Stats
Terrifying Scream
Corrosive Smoke
Burst of Powder: Twine
Green Lake Carbuncle
Insight III Level 40
HP: 38,712
Stats
Stammering Stench
Twinkling Eyeball
Siphon Dust and Stinky Stink
Cacti
Insight III Level 40
HP: 34,411
Stats
Many Plants
Many Rain
Prankster's Noise
Hopeless Drifter
Insight III Level 40
HP: 232,276
Stats
Resistance
The Wind Stop Here
Arboreal Reinforcement
Cacophony down the Moon
Gravel Carbuncle
Insight III Level 40
HP: 34,259
Stats
Random Sabotage!
Cactusy
Insight III Level 40
HP: 40,305
Stats
Many Plants
Welcome Rain
Prankster's Shout
Uluru Red Land Guardian
Insight III Level 40
HP: 88,168
Stats
Heavy Pounce
Sparkling Throw
Inspiration From Above
Green Lake Groupbuncle
Insight III Level 40
HP: 88,168
Stats
Jumpy in the Ditch
Mess of a Bush
Play with Me, in the Graveyard
Groupbuncoal
Insight III Level 40
HP: 84,684
Stats
Burly Side-to-Side
Looong Pipeline
Emissions Strategy
Prism Carbuncle
Insight III Level 40
HP: 75,274
Stats
Inspiration From Above
Spore Carbuncle
Insight III Level 40
HP: 74,943
Stats
Thorns and Barbs
Dew and Tears
As Loneliness Builds
Gold Collector
Insight III Level 40
HP: 88,168
Stats
Stage info
- Enemies are the main boss Hopeless Drifter and other critters, you just need to defeat Hopeless Drifter to pass the stage.
- At the end of each round, Hopeless Drifter will inflict [Petrify]on random ally.
- They also have skills that can inflict [Petrify].
- They also have skills that can inflict
- The main boss can also summon other critters
- With Beast critter, be careful when this unit attack, since it can deal a lot of DMG.
- With Green Lake critter, it will inflict [Pollution]on our allies when attacks or being defeated.
- With Cactus critter, it will have [Taunt]effect.
- When go to phase 2, the critters will be strengthened and become much stronger
- When entering battle, they will receive a large amount of [Shield] for 2 rounds.
Strategy and tips
- Units whose DMG depend on Ultimate will not be ideal for this zone, since after casting Ultimate, they will get permanent Ultimate Might -10%.
- Bring units with dispel skills to dispel [Petrify].
- When entering phase 2, in the first 2 rounds, we can skip not to attack enemies, instead focus on buff, enhance skills then deal Burst DMG in the third round.
- You can choose any Myth Manifests based on your team.