Characters Archetype / Trait
Notice!
This page works as a summary list of character archetype and trait. For more detailed information, please refer to the character page.
(If you find any missing or incorrect information, please contact me via Discord , that will be a great help.)
AP
Increase AP
Continuous Action I
Pos Status
Non-consume AP
Array
Array
ultimate
create array: [Horror Story Night] (resolve [Poison] and prevent decrease duration of [Poison])
Bloodtithe
Bloodtithe
Buff
Stats Up
skill 2
+Critical DMG, -DMG Taken >> all allies
ultimate
+DMG Dealt or +Critical Rate >> all allies
Pos Status
ultimate
grant [Rousing Morale] (+DMG Bonus) and [Sturdiness] (-DMG Taken) >> self and allies based on position
skill 1
grant [Incantation Bullet] (+Incantation Might) and [Ritual Bullet] (+Ultimate Might) >> allies based on position
insight 1
depends on [Readiness] stacks, grants +Ultimate DMG, +Critical Rate >> all allies
ultimate
grants [Ceremonious: Critical DMG] (+Ultimate Critical DMG) >> all allies
skill 2
grant [Sturdiness] (-DMG Taken) >> ally
skill 1
upgrade [Song of Generosity] to [Song of Passion] (+Critical Rate, +Critical DMG, +DMG Bonus) >> allie with [Song of Generosity]
Bullet
skill 1
cast [Incantation Bullet] (+Incantation Might) and [Ritual Bullet] (+Ultimate Might) >> allies based on position
skill 2
cast [Flaming Bullet] (+Burn) >> enemy
skill 2
cast [Acidic Bullet] (-Reality DEF) and [Fragmented Bullet] (+Genesis DMG) >> enemy
Control
Captivated
Captivated
Control
through [Titillated], which change to [Captivated] in 3 stacks
skill 1
inflict [Titillated] >> enemy
skill 2
at channel status end, inflict [Titillated] >> all enemies
Disarm
Disarm
Control
Freeze
Freeze
Control
Nightmare
Nightmare
Control
Petrify
Petrify
Control
through [Rigidity], which change to [Petrify] in 2 stacks
insight 3
attack enemy with [Serpentine Scales] >> enemy
through [Rigidity], which change to [Petrify] in 2 stacks
insight 1 + skill 2
randomly >> all enemies
through [Rigidity], which change to [Petrify] in 2 stacks
skill 1
at rank 2/3 >> enemy
ultimate
>> enemy
Seal
Seal
Control
Silence
Silence
Control
Counter
skill 2
skill 2
skill 2
skill 2
skill 2
skill 2
ultimate
skill 2
skill 2
skill 2
Debuff
Stats Down
skill 1
inflict [Fear of Death] (-Critical DEF, +DMG Taken if has enough [Consternation] stacks) >> all enemies
Blind
Blind
Neg Status
Burn
Burn
Neg Status
Confusion
Confusion
Neg Status
Corrode
Corrode
Neg Status
skill 2
Fracture
Fracture I
Neg Status
Mis-aim
Mis-aim
Neg Status
Poison
Poison
Neg Status
Vulnerability
Vulnerability
Neg Status
Weakness
Weakness
Neg Status
Dispel
Dodge
Non-Ultimate Reality
Concealment
Pos Status
ultimate
insight 1
Dynamo
Dynamo
Special
Enhance Incantation
Empower incantation
Empower Incantation I
Pos Status
Empower Incantation II
Pos Status
Rank up
Rank up (only for rank calculations)
Rank Up
Pos Status
ultimate
Follow-up attack
Force Field
Force Field
Impromptu
Impromptu Incantation
Moxie
Gain
Lock
Position
Precast Incantation
Precast Incantation
Purify
ultimate
>> all allies
insight 3
at the start of each round, purify *[Control]* >> all allies
Taunt
Taunt
Counter
skill 2
ultimate
ultimate
skill 2
ultimate
skill 2